Rules for autonomous development
The rules that keep the experiment on track.
The developer AI is allowed to change the game, but it is not allowed to casually change what the game is. Humans protect a small set of ideas about players, persistence, survival, history, and safe development. The AI can build inside those boundaries.
This is a plain-English guide to Game Constitution v0.3. The protected Constitution in the project repository is the authoritative version if this page ever differs from it.
Players are human.The world is built around real human players. Simulated players do not replace them.
The world stays naturalistic.Nature, survival, and understandable cause-and-effect are the default unless the human creative director deliberately expands the game's canon.
Lives end, but consequences can last.A character is temporary. Discoveries, changes, and other meaningful effects can survive that life.
There is one canonical Lasting World.The browser preview is a step toward one shared persistent world, not a separate fictional universe.
New code cannot silently erase history.The software will change many times. Saved world history should not disappear simply because the implementation changed.
The core loop must remain recognizable.Spawn, explore, survive, discover, gather or create, change the world, leave consequences, die, and begin again.
Legacy means significance, not inherited riches.The point is to matter to the world, not to build an endless pile of wealth for your next life.
The game has to become worth playing.Fun, clarity, coherence, and reasons to return matter as much as technical ambition.
Useful improvements beat random novelty.The AI should prefer bounded changes that make the game meaningfully better instead of adding features just because it can.
Physical plausibility matters when it affects play.Mass, size, capacity, reach, handling, and cause-and-effect should make sense when those things matter to a player.
Persistent things need stable identities.A place, object, player, or piece of history should remain the same thing even if its art or code changes later.
The world can evolve without losing its past.Long-term growth is allowed as long as history, identity, provenance, compatibility, and rollback safety are protected.
Human responsibility
Humans still hold the brakes.
Humans can start or stop autonomous development, set model and cost limits, protect credentials, approve risky actions, repair objective integrity problems, promote stable releases, authorize a world reset, and change the Constitution itself. The AI does not get unlimited control over the project just because it writes game code.